War

War

DARK SOULS 3: ASHES OF ARIANDEL REVIEW

Dark Souls expansions have to work harder than most. It’s everything to do with how Souls worlds are constructed: witnessing how From Software’s environments fan out from a central hub, and tracing the ways landmarks interconnect, is one of the core pleasures of the series. When an expansion [...]

TITANFALL 2 REVIEW

Titanfall 2’s brilliance comes as a surprise, and I say that as somebody who loved the original despite its flaws. In its first attempt, Respawn created a set of traversal, gunplay and mech combat systems that were served well by the multiplayer framework placed around them. I firmly believe that [...]

CALL OF DUTY: INFINITE WARFARE REVIEW

I don’t think Call of Duty campaigns are supposed to be fun anymore. If I’m reckless at all—like, say, having a bit of fun with my jetpack—I start taking fire and my vision smears with strawberry jam, blurry and pulsing. My screen shakes, white text yells ‘get to cover’ at me and I’m forced to the [...]

TYRANNY REVIEW

The story of Tyranny is of delightfully mythic proportions. Within the first 10 minutes, I ushered forth a volcano in the middle of a library full of forbidden texts, condemning an entire civilization’s history and knowledge to the flames. Like that volcano, the power fantasy central to my [...]

TOTAL WAR: WARHAMMER REALM OF THE WOOD ELVES REVIEW

Most Warhammer armies start with a Tolkien base, then add off-kilter ingredients to create something familiar but warped. For instance, the Wood Elves seem like typical hippie archers and their Treemen are Ents by another name, but the forest home they share is a gestalt entity they’re [...]

THE DWARVES REVIEW

The Dwarves, a new realtime tactical RPG based on Markus Heitz’s German fantasy novel series of the same name, is an uneasy adaptation. As an RPG, Dwarves wants you to make choices to explore the world of its characters, but as a slavish recreation of a well-known book, it is constantly taking [...]
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