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Shooting

TITANFALL 2 REVIEW

Titanfall 2’s brilliance comes as a surprise, and I say that as somebody who loved the original despite its flaws. In its first attempt, Respawn created a set of traversal, gunplay and mech combat systems that were served well by the multiplayer framework placed around them. I firmly believe that [...]

HITMAN EPISODE 6 REVIEW

This is a bit different. In last episode’s review, I pointed out that many of Hitman’s systems feel satisfying, regardless of the level they’re in. Great level design is important, obviously. But, thanks to those systems, even a lesser space can still nail Hitman’s core fantasy. What makes [...]

CALL OF DUTY: INFINITE WARFARE REVIEW

I don’t think Call of Duty campaigns are supposed to be fun anymore. If I’m reckless at all—like, say, having a bit of fun with my jetpack—I start taking fire and my vision smears with strawberry jam, blurry and pulsing. My screen shakes, white text yells ‘get to cover’ at me and I’m forced to the [...]

DISHONORED 2 REVIEW

The most dismissive thing I can say about Dishonored 2 is that it’s a lot like Dishonored—one of my favourite games of all time. At its worst, it offers a similar experience to its predecessor, which is to say, it offers tens of hours of extraordinary first-person stealth and action. Frequently, [...]

KILLING FLOOR 2 REVIEW

My favorite gun in Killing Floor 2 is the medic’s HMTech-201 SMG. It makes a tinny plink plink plink sound as it arcs glowing blobs in a tidy line, kicking toward the sky like a scalpel swiping upwards. It’s one of the least deathcore weapons in KF2, where others are carrying bloodied sawblades, [...]

HITMAN: THE COMPLETE FIRST SEASON REVIEW

Like many, I was surprised when Hitman was announced as episodic. Surprised, but not worried. Story has never been the main focus of the Hitman series. That changed for Hitman: Absolution, and I—like many series fans—didn’t much care for that game. In deciding to release each mission individually, [...]

WATCH DOGS 2 REVIEW

Hackers are often portrayed as computer savants hunched over a keyboard, sucking down a Diet Coke, and writing script faster than the characters can appear on a dirty CRT. They’re performing sorceries a half-step removed from actual magic, exploiting people and systems without leaving the [...]
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